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Star ruler 2 heralds
Star ruler 2 heralds








star ruler 2 heralds

I think this system feels much better and also more realistic. The AI already understands how to change exports as it gains food and hence works with this rework quite well. In this way you quite reliably reach a point at which you can always provide food to higher level planets, and if you combine with water comets you can make tier 1 planets self sustaining without imports or maintenance costs. In practise in the early game you start out limited by food much like in vanilla but as the game progresses whenever you need food you can cancel an earlier food export to any planet that has since forested its own food and redirect the food resources to your new planet that needs it. Food planets therefore aren't needed to support level 1, 2, and 3 planets long term. Food planets gradually 'forest' the planets they export to, giving each of those planets 3 unexportable food resources over time. This is probably the biggest divergence from vanilla. You can also melt ice to obtain water, and set your homeworld. Currently features conversion of less useful biomes into better ones for buildings to be on, creating a tier 2 resource on certain rock planets, creating a tier 1 resource on rock planets, and blowing up a planet into pieces to obtain an ore resource. 'Terraforming' won't let you turn any planet into anything you like, but it will mostly be additive instead of replacing existing resources. I'm aiming for a creating a comprehensive set of constructions to terraform planets based on what is already there in terms of biomes and statuses as a replacement to the default game's Terraforming mechanic.

star ruler 2 heralds star ruler 2 heralds

Several biome based planet constructions and 'terraforming' options Still a work in progress, but there are two scenarios available and more scenarios are in the works. Note: as with most mods, nearly every commit and almost every release is a save compatible breaking change, so typically you would not want to update your copy of CE until you have finished playing a game with it.

star ruler 2 heralds

Extract the mod out of the colonisation-expansion folder and place it into the mods folder of a Star Ruler 2 installation.Īlternatively you can use Star Ruler 2 Mod Manager to install and update this mod. InstallationĪlthough you can use GitHub's Download Zip button to download the latest version of this mod, for the latest release version go to the tags page. It should be stable and balanced enough to play with. I consider this mod at playable status now. This mod provides many options to build an empire up vertically (as opposed to building an empire up by taking more systems), as well as the start of a single player campaign, and improved AI code. It is now growing into a mod that provides many features to make the game feel more rich without drastically changing the gameplay. Become a type II civilisation as you engineer the galaxy to your whims, or die trying










Star ruler 2 heralds