

Another very original and innovative factor arrives here - the terrain and, more specifically, the objects appearing on it.

Efficient and skillful use of the unique features of these outstanding machines directly affects the effectiveness of the clashes. Of course, the player must learn to make the right use of the advantages and properties of the robot he or she directs - each of them can at any time turn into his or her own alternative form, receiving a completely new palette of special skills. The program is maintained in quite a standard convention of the action game, so it abounds in direct clashes between good and bad transformers. It is worth noting, however, that the plot does not impose on the user the way in which he has to deal with the assigned tasks, on the contrary - it requires from him a certain amount of inspiration and ingenuity in performing "duties" (we are dealing here rather with a solution reminiscent of e.g. Thrown into the vortex of events, the player has the opportunity to visit places known from the film and take part in the most significant battles from the big screen. However, if we are more fond of the evil side, we choose the Deceptikon campaign (Megatron, Barricade, Starscream and others) and take part in a series of slightly more hypothetical fictional missions, the positive fulfilment of which can have a decisive impact on the fate of the celestial planet. Deciding on Autobots' missions (at the disposal of Optimus Prime, Ironhide, Bumblebee, among others), the gameplay reflects the events contained in the original film screenplay to a slightly greater extent, and our main goal is to defend the beloved planet Earth from hostile robots. The two factions offer separate, self-contained campaigns and fictional envelopes. We start the game from choosing the side of the conflict, which has a significant impact on the overall gameplay.
